![]() You find it in the mine, after blowing up a barricade The shotgun is VERY important in my opinion You are more likely to hit them and at least slow them down. When you are overwhelmed, aim for the torso, not the heads. Going inside a building helps since all zombies will have to enter through the door, giving you a clear line of sight and it slows them down a little. Move them towards your face, and note that parts of it dissappear as you eat them.Ī closed corner without zombies spawning in your back helps there are some weird snacks that look like a twig rapped in a piece of paper on one hand to hold it, and burger patties. Most ammo you find is for handguns, so use your handguns whenever you canīut dont be a hoarder, when youre in a tight spot use whatever you gotĪgain, DUH, sounds obvious, but its not explained in the game and i only figured it out towards the end of the game. Many have tried, they just clip through the zombies and do nothing. Shovels, axes and other tools do NOT do damage and can NOT be used as melee weapons. Make sure you use the wrist straps so you dont accidentally throw your vive wands against a wall or pet/friend.Īnd they actually do damage when you throw them at a zombie, its important to aim for the head though! The throw physics arent too good right now, and it takes some getting used to. it helps a lot when clearing crowds of zombies. Pretty standard game mechanic, but again, its not explained so some of you might not be aware of this. If you hold them to your belly or waist like ammo, and then drop them, they just fall to the floor. You need to hold them to your chest and then let go, and theyll stick. Sounds stupid, but it took me a while to figure this out, and its not explained in the game. When not in a battle, you can drop the current mag, reload, and then pick up the mostly empty mag you dropped and have those extra bullets in your inventory. At the end of every fire fight just pick up all the half empty mags again. If you are in an intense battle, dont wait until your mag is empty, drop the clip as soon as you either think its almost empty, or as soon as you have a second or two before the next wave of zombies gets close to you. You can do this at any moment in the game and just pick up all the magazines you dropped after you are done. Reload frequently, even if your mag isnt emptyĪim, push the touchpad to drop the clip, pull the gun to your chest, aimĪim, push the touchpad to drop the clip, pull the gun to your chest, aim. most zombies move pretty slowly, so this helps spread out the field and not having to face all zombies at once. This also helps you get a better feel for when you are about to run out of ammo and should reload.ĭont be shy, if you are overwhelmed by a mob of zombies, just turn around and run (teleport) backwards for 5-10 meters. The more you shoot, the faster you learn how the aim in AS works and get a better feel for it. Its better to run out of ammo than to die with plenty of ammo in your belt, right? ![]() whenever you get lost aim at the ground or pan from left to right until you see the laser pointer and get a feel for where you aim again.ĪS aiming is different from space pirate trainer, brookhaven experiment and any other vr game ive played, and others noticed it too, so dont feel bad about having a bad aim, it takes some time to get used to it.ĭont worry about missing shots and wasting ammo The environment looks more immersive (objects waving in the wind)Īll the demos had laser pointers, which are hard to spot in the daylight levels but they still help you figure out where you are aiming. Zombies fall and move more realistically, once theyre dead they properly fall down and lie flat on the ground, while without advanced physics then tend to "sit" in weird positions You can blow their heads off, or shoot off parts of their head Its not a huge difference, but it definitely makes AS look and feel a lot more immersive: I have an i5, and its not even overclocked, and it runs perfectly fine with advanced physics turned on. I guess its a marketing thing and intel payed to only have it turned on for core i7 CPUs. but I decided to give it another chance, and im glad i did. I played several demos over the past year, and they were a VERY big part of the reason i decided to drop almost 1000 USD on a vive. I just bought it and was really dissapointed
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