As a result of this, the best way to make money is plant lots of fruits and, every time they’re grown, harvest and water them again. And then crops typically sell for significantly less than fruit does anyway. Crops can also only be planted in certain areas whilst fruit can be planted anywhere on the island.įruit also requires far less attention than crops as fruit grows in one hour after being watered precisely once, whilst any given crop needs to be watered multiple times after various different wait times depending on the crop. Some fruit sells for hundreds per fruit, so if you plant 10 of them you get thousands once they are grown. Playing stocks, investing, fishing, and growing crops all pay out substantially less than just planting fruit all over the place. Now we come to the game’s biggest issue the economy doesn’t work. In fact, any quest that involves doing something in the environment comes off as pointless when you can literally go and remove them immediately after turning the quest in without it making any difference. The latter example was particularly annoying, as they were supposed to be for hanging a hammock between, but a hammock never materialised. The quests quickly become repetitive, often being deliveries or talking to another animal, or planting a couple of trees in a particular area. You can grow fruit and crops, play the stock market and invest money, and complete quests. To purchase all of these decorations you’ll need a source of income, of which there are a few. Placing them works pretty much as you would expect, though for some reason larger items like the bed come in two parts that must be placed next to each other rather than just a larger item that takes up more space. There is a large selection of things to fill your house with featuring everything you could possibly need and then some. You earn experience for basically everything you do in the game, whether it’s growing fruit and crops, cleaning up weeds and trash, or completing a quest. To decorate, you require furniture and other assorted decorations, which are unlocked by levelling up. There are also permanent spider webs in your home that you don’t seem to be able to get rid of, so hopefully you’re a fan of tiny eight-legged monsters. Annoyingly, the extra rooms that this unlocks are already there in your tent, but blocked by barriers until you purchase the upgrade. The first animal you meet quickly gives you a tent to live in and decorate as you see fit, which can be upgraded into an actual house, and then a mansion, surprisingly quickly. Unlike Animal Crossing, the animals here don’t leave and get replaced by others, meaning there’s the same cast of characters throughout, for better or worse. I found Angus, a chunky, grumpy monkey, to be particularly entertaining, whether he was bristling about some imaginary slight from another animal or asking you, urgently, to bury some incriminating documents for him before tax collectors turn up. From the moment you find yourself on the island, animals start giving you instructions like you’re a long-serving tropical butler, and when they’re not giving you low stakes quests to complete they’re telling you something odd and/or charming about themselves. If you’ve ever played Animal Crossing, the game will be instantly familiar. It is the world standard for anthropomorphic animals, after all. Rather than trying to find a way back to a life and family you must surely have left behind, you decide to follow the instructions of a strange animal person you’ve never met, and live on the island forever. Enter Arcade Paradise 2 with even bigger lots, or expansions, new games from the late 90's and 2000's and so on.Castaway Paradise begins with you washing up on the shore of an island after a storm. You buy a run-down place and turn it into a laundromat (laundromat paradise game, anyone?), and then when your kid becomes what you were, the circle is complete (i.e., you have a full laundromat, with crappy vending machines, and a few arcades in the back), and then the game ends with you offering your kid to manage the place for you. That being said, maybe an expansion to this game occurs where your MC/Dude gets older, wiser, married, and has his own "slacker" kid. The whole purpose of the game is to convert the token-op to a coin-op. Valid question, but you do know from your emails a full-fledged video game arcade is more profitable than a laundromat. Would it not make sense to move it to adjoining building? I was thinking it is still earning $500 plus a day when you keep grinding which is good money. Originally posted by Fuzzy McBear:I am about to get ride of the laundry completely.
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